Chuck_Yeager_s_Fighter_Combat_(U)_(Proto)_[!] pass 1 game crc: 10c06e27 title: Chuck_Yeager_s_Fighter_Combat_(U)_(Proto)_[!] board: 1 memory type: ROM size: 0x40000 content: Program memory type: RAM size: 0x2000 content: Character volatile Chuck_Yeager_s_Fighter_Combat_(U)_(Proto)_[!] pass 2 game crc: 10c06e27 title: Chuck_Yeager_s_Fighter_Combat_(U)_(Proto)_[!] board: 1 memory type: ROM size: 0x40000 content: Program memory type: RAM size: 0x2000 content: Character volatile Chuck_Yeager_s_Fighter_Combat_(U)_(Proto)_[!] pass 3 game crc: 10c06e27 title: Chuck_Yeager_s_Fighter_Combat_(U)_(Proto)_[!] board: 1 memory type: ROM size: 0x40000 content: Program memory type: RAM size: 0x2000 content: Character volatile